home *** CD-ROM | disk | FTP | other *** search
- THE KILLING GAME SHOW
-
- Typed in by MR.THOMPSON of DEFJAM. Edited by PARASITE.
-
-
- Incredible! Sensational! Unbelievable! It's the hottest holo programme of
- the century! IIIIIIt's THE KILLING GAME SHOW! Bored with the drudgery of
- normal holo progs? Then get a life and tune into Channel KGS to experience
- thrills and spills like never before in the deadliest show this side of
- Klaxos 9. THE KILLING GAME SHOW is broadcast for your delight and
- delectation all night, every night on Channel KGS; it's THE deadly contest
- where contestants push themselves to the limit to win first
- prize: their life!... there IS no second prize!
-
- Welcome one and all to Channel KGS, glad you could make it! And so will
- you be once you've experienced THE KILLING GAME SHOW! But before we get
- into the action lett me tell you a little bit about the game of the century:
- we've constructed 16 Pits Of Death on eight of our costom-built satellite
- moons. Take a look in the sky right now and you might see them twinkling
- right back atcha. They look kinda pretty from down here don't they? But
- close up they ain't so nice: each satellite has one helluva huge cylinder
- sunk into it. Now these here cylinders have two Pits Of Death in 'em which
- in turn are packed with HALFs - that's Hostile Artificial Life Forms to you
- an' me - specially created by our very own scientists. An' they're here to
- do what they do best: KILL!!
-
- But - just to add a little spice to the proceedings - we've added a splash
- of DOLL (Deadly to Organic Life Liquid) to each pit. That don't seem too bad
- does it? Oh, no? Well wait 'till it starts rising up to fill the pit. . .
- anything organic in its way is history!
-
- Now you may be wonderin' what's the big deal in watching customised aliens
- whizz 'round a pit that's slowly fillin' up with liquid. Well, lett me
- remind you of our crazy contestants, or MUGs as we like to call 'em!
- These, shall we say, less-than-willing participants are law breakers and as
- such deserve everything they get. Intent on causing unrest and spreading
- vicious lies about our generous sponsors, 21st Century Inc we feel these
- anarchists should be given the chance to argue their pathetic cases,
- first hand.
-
- It seems we have a little time before the first MUG enters Pit One so let me
- fill those of you new to our game in about our unlawful participants.
- To give you edge-of-your-seat action and entertainment you'll never forget
- we provide our MUGs with limited-protection body armour, at no expense to
- them! - we're all heart at KGS. Here's how: as soon as a suitable MUG is
- arrested (an' I must admit we're not to fussy about who we choose) we
- take him (or her, we're nothing if not fair!) off the authorities' hands and
- prepare them for the game of - and for - their life. What we do is
- surgically alter the contestants,just to give 'em more of a chance of coming
- out alive, you understand.
-
- Here's a MUG we prepared earlier... We remove the bottom half of the body,
- just above the groin, an' yes we do anaesthetise most of them...
- dependent on their crime really.Then we strip the flesh from their worthless
- bones with a method developed and patented by 21st Century Inc science
- division - it's not unlike sandblasting to watch ... is it?
- Of course, to help keep the beneficiaries alive, we do our best to protect
- what vital organs they have left from unreasonable harm. Our skilled
- surgeons then replace their frail skin with a coating made up of a strong
- malleable metallic element. This element is especially reinforced around the
- arms 'cause they need these limbs to not only 'walk' round each pit but also
- to pick up and use weapons and tools. Also attached to the arms are
- touch-sensitive, vacuum suckers that enable the MUGs to climb walls.
- Now, what the contestants have to do is travel from the bottom of each pit
- to the top, before the DOLL get 'em. Sounds easy don't it. Well it ain't!
- Not only are our HALFs out for blood but each MUG has to solve intricate
- puzzles to access higher levels while avoiding some very entertaining traps.
- But, again cause we're all heart, we've scattered weapons around each pit
- for the MUG to pick up an' use. Plus some pretty nifty tools essential to
- winning. Of course even if the MUG makes it out of the pit it ain't all
- over, there's another 15 to go . . . but you'll probably never see beyond
- the second one anyway . . .
-
- Well, it looks like we're ready to roll. Number one pit is active and in
- goes the first MUG! So sit back and enjoy the life an' death thrills
- of THE KILLING GAME SHOW . . .
-
- CHANCE OF A LIFETIME
- Carl felt uneasy as he paced down the crumbling stone corridor. He had been
- attending meetings here for mounths now as part of the underground movement
- fighting to displace the 21st Century Government Inc. There were several
- groups, each spread across a number of cities, all of them working to expose
- the corruption rife within the power group.
-
- Things had been going well until his group began to receive reports that the
- safe locations used by someof the other groups had been located and raided
- by the secret police. There was only one way that the locations could have
- been discovered - a traitor was working from the inside leaking information
- to the authorities. Carl was mystified as to how the person in question had
- got past the movement's thorough vetting procedure. Still, however it had
- been done, it was too late to worry about it now. The first priority was to
- eliminate the mole before more harm was done.
-
- Carl was fairly sure, as he approached the door to the 150 year old bunker
- they were using as a base, that it was still safe. But for how long?
- Putting his ear to the cold metal he tapped out the entry code. There was
- half a minute's silence and then there was a soft tapping from the other
- side. He waited a similar interval and then tapped the relevant answer.
- Half a minute later the heavy door swung open.
-
- Half silhouetted in the dust-filled room stood Lynnette, his closest friend
- and colleague. Around her were the rest of the group, silent and smiling
- uneasily, each one with a strangely foreboding look in the eye. The instant
- he took in the scene, Carl knew there was something terribly wrong. In a
- flash he turned and ran madly down the tunnel. Behind him there was much
- commotion, but he continued to run, expecting any moment to feel a steel
- slug bite into his back and bring his panic to a sudden end.
-
- Now there was the sound of running feet behind him, and almost unconsciously
- he sprang upwards, his hands grasping the bottom rung of a rusted steel
- ladder that headed up into a cool shaft, rapidly losing itself in the
- darkness. As he used every bit of strength he could summon to pull himself
- up, three or four bullets snapped past his legs, ricocheting off the metal
- ladder and sending echoes tumbling back down the tunnel.
-
- Carl did not wait to listen to them. He was already fumbling his way up the
- ladder and, although his soft shoes made no sound against the rungs, it
- seemed as if his rapidly beating heart was banging with unbearable loudness
- against the walls of the chamber.
-
- Without warning, a couple of widely aimed shots whistled past him and he
- flattened himself against the reassuring steel. He clung there for a minute
- desperately trying to regain his composure, but he soon continued his
- panicked climb when the sounds of boots on metal drifted up from below.
- The first man was moving too quickly though and it was only moments before
- Carl could hear laboured breathing from only metres beneath him. Stopping,
- he turned himself about on the ladder and thrust viciously downwards with
- his right foot. He felt his shoe make contact with a shoulder, there was a
- muffled gasp, and then a scream as his pursuer plunged down the narrow shaft.
- Carl continued upwards, an immense sense of relief washing over him when he
- realised that the police had given up the chase. Soon he arrived at the top
- of the shaft. There was an ancient bracket protruding from the wall which
- had once held a ventilation fan. Above it was an old steel cap, with mangled
- slots through which he could glimpse the grey sky.
-
- Hoisting himself onto the bracket, Carl swung his legs upward and heaved
- against the cap. After a few fruitless kicks the rusty bolts finally gave
- way and it flapped over to clang noisily against concrete. He had not got
- more than half way out of the shaft when a pair of rough hands seized him
- from behind and he felt a needle being thrust into his lower back. That was
- the last he felt before everything went black. . .
-
- Carl came to in a low-ceilinged cell. He wasn't alone - around him were many
- other people, some of whom he recognised. Obviously the raids had been
- becoming morefrequent, and more successful. He looked around at those within
- the cell, but all other eyes were downcast and none acknowledged him. Then
- his eyes came level with a tired old face he could never forget - Old Al, one
- of the few remaining founder members of the movement.
-
- The old man managed a weak smile as Carl Crawled over towards him. "It's good
- to see you again Al, but I'm not glad that it took this to bring us back
- together".
- "They've done their worst this time Carl," the old man croaked, "You want to
- know why we're not dead? Because they want to make an example of us all,
- a warning. The reason we're here is because we are going to 'star' as
- contestants in an abominable holo contest we can't win".
- "What if one of us was to make it?" Carl inquired. The old man looked at him
- hard and long before replaying.
- "If YOU were to make it Carl, you'd be an international hero. . . nothing
- could stop you then. . ."
- Carl was about to shrug off the possibility when the two were interrupted
- by the sound of the cell door being opened. Two armed men entered and
- indicated that Carl was to follow them.
-
- YOUR OBJECTIVE
- Once 'kitted out' to take part in THE KILLING GAME SHOW you're placed at the
- base of the first Pit Of Death. Then HALFs are released and the DOLL is
- pumped into the pit. Your objective is to escape alive.
-
- Your armoured torso provides a certain amount of protection but you'll have
- very little time to familiarise yourself with its idiosyncracies.
- Scattered throughouteach pit are camouflaged containers concealing weapons,
- tools or access keys. Shoot them to reveal what they contain and crouch
- over the object to collect it. Jumping at a wall activates your climbing
- equipment. Should you fall,pushing the joystick in the direction of a nearby
- wall enables you to grab on, if you're close enough.
-
- You may only carry one weapon and one tool at any time.
- Should you not make it to the exit (an occurrence you'll have to get used to)
- a video replay of your last attempt is shown so you can see where you went
- wrong. You may take over at any point during the replay and continue your
- attempt to escape.
-
- CONTROLS
-
- Joystick (in port 2):
- UP:Jump/Ascend
-
- /|\
- |
- / | \
- LEFT:Move left < -----|----- > RIGHT:Move right
- \ | /
- |
- \|/
-
- DOWN:Crouch/Descend
-
- Fire : Fire Current Weapon
- Hold Down Fire: Use Current Tool
-
- KEYS
- Spacebar : Pause
- ESC (while paused): Quit
- F (during replay : Fast Forward
-